The most deadly of all horrors is the horror within, not the horror that is unknown but the familiar, that which we recognize. And what is closer to us than our own bodies and the decay we witness in others and ourselves every day? Snuff films—or those cinematic experiments which purport to be snuff films—push the limits of what we will watch, what we choose to put our minds through as we see that decay amplified, exploited, and exhausted.
August Underground wants you to watch whatever the body will take—and we’re fascinated by the sickness, by the filmmakers, and by our own curiosity. Why are you turning away—and why are you not turning away? This is the closest we can get to death, that last great unknown, and we are reaching it through the body. Yet it is the body of another, turning us into voyeurs.
We live in a voyeuristic culture. Blogs, webcams, Twitter updates, FaceBook, MySpace—they turn us into peeping toms, and we get off on it, wanting more and basking in anonymity. Canadian writer Hal Niedzviecki calls it Peep Culture, as in, peeping into one another’s lives. August Underground’s handheld camera works on several levels: it creates the illusion that we are watching a private home video, something no one else was meant to see. This is exhilarating, to say the least, and also unnerving. The handheld also gives a very distinct point of view—specifically, one which the viewer can adopt. In the first of the AU trilogy we never see the “man behind the camera” and so we step into that anonymous role.
It is not merely the special effects which make AU films appear so genuine—though we must, in any discussion about snuff films, acknowledge the impressive effects: Toetag Pictures produces vividly lifelike severed limbs and bloody wounds, and it is partly the appearance of real violence done to the body which ensures the success of the films. It looks as real as we imagine death is. The other important part of the work, though, is the way it is done: the careful camera angles, the handheld shakiness. Many cinephiles argue that AU does not have good cinematography, that anyone can do what they do. The shots, however, are painstakingly thought out and edited, for proper blocking techniques with both bodies and objects are absolutely necessary to the effect; the result of what we do not see because of a carefully-placed killer’s back or because of the struggling “other hand” of the cameraman creates the illusion and sustains it.
Fred Vogel, the director, writer, and mastermind behind AU films, may balk at the suggestion of symbolism in his work, yet he deliberately includes short scenes where nothing violent happens, where we see the murderers carrying on their everyday lives. This heightens our sense that these are ordinary people who have daily routines and acquaintances. Amidst these scenes, character is developed and we are admitted into the true horror of the murderous deeds. In the first film, simply entitled August Underground (2001), the killer and his companion, the cameraman, visit a slaughterhouse and are given a quick tour by a friend. We see meat hooks and dead pigs and hear about the gutting process in unrestrained detail. Our expectations are high as we imagine what the slaughterhouse could be used for, but nothing gruesome happens. The cold, detached manner with which the scene plays out emphasizes the lack of humanity in the characters and the story. Another non-violent scene, similar in emotional starkness, demonstrates the killer’s power over the people he tortures; visiting “Little America,” a roadside attraction, the killer stands Godzilla-like over the tiny city, revealing how big he builds himself up to be, how much he loves to be in control.
Within minutes the second film in the trilogy, Mordum (2003), is harsher and more graphic than its predecessor as the killer and his buddies get bolder. The violence and the special effects are almost absurdly realistic; are we actually watching a guy cut off his own penis so that his girlfriend won’t get a knife shoved up her vagina? It is very easy to believe this is real, which is exactly what Vogel wants out of his audience: a belief in the horror he presents. Mordum has fewer symbolic scenes than the original AU, instead portraying unrelenting sadism and bloodshed for seventy-seven minutes—yet the final scene after the credits, the “epilogue,” if you will, serves as a sharp contrast to the brutality and the abnormality of the acts just witnessed. As the cat eats its freshly killed mouse, we see a natural murder within nature, as the food chain intends, which is a grim reminder that death surrounds us every day. By and large we don’t have a problem with the natural order in the food chain because it is about survival—but the cat plays with the dead mouse, as man has played with his victim. The difference remains that the cat eventually consumes the mouse for food, stressing the unnaturalness in the human murders.
The final instalment, Penance (2007), is probably the best-looking of trilogy; the quality of the picture is clearer, bringing out the fine details of the gore. The actors often place the camera on a steady surface, a welcome relief amidst the dizzying cinematography. Additionally, by using a still camera, action can take place slightly off-screen as the camera focuses on a wall, leaving the viewer to listen to vicious dialogue and use his or her own sick imagination. Penance reveals more character than the other films, exposing weakness as the killer states, “I don’t like myself” during an angry rant. We also witness, more than in the other films, the love/hate relationship between the killer and his girlfriend. Suddenly we are closer to the murderers because they are emotional and vulnerable, even if just for a moment.
The alligator and rat in Penance function similarly to the cat and mouse in Mordum, contrasting a kill for survival with a kill for perverse pleasure. Unlike the scene in Mordum though, we see the direct kill in the final film. Again, in comparison with the human murders, the animal chain of hierarchy seems tame and natural.
We must remember that these are works of fiction, for no “true” snuff film exists for universal entertainment; any such film would immediately be seized by authorities and destroyed. The question, then, remains: Why would anyone make a film like this? We must wonder why the filmmakers go to such extensive lengths with the special effects and cinematography, making the films look authentic, instead of creating a movie that is aesthetically pleasing and a plot with clearly developed characters—in short, how come Vogel and his crew don’t make a regular horror movie? It is the experience of the viewer, the manipulation of the audience, which makes the film a success, and this is accomplished through careful “bad” filmmaking, a home video gone horribly wrong.
These are not horror movies we can easily walk away from, like other films in the genre. Snuff films are too close for comfort. Whether it’s curiosity, research, entertainment, or otherwise, you have to really want to watch it to make it through one of these films. It does not make you brave, but it does take a certain amount of guts.
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